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Having lost interest in Valheim after killing all its bosses, I fear that V Rising may suffer the same fate for many. In spite of my love for the game and irrespective of whether you choose to pursue PvE or PvP, V Rising isn’t perfect.
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It’s a tightrope for them to balance and a challenge I certainly don’t envy. Even a gentle stroll for some thread in Dunley Farms saw me licking my wounds as I struggled to kill Christina the Sunpriestess while trying to find shadow.Īt times it’s a mechanic that feels subtle and could present greater risks to the player, but there’s a real challenge here for Stunlock Studios to implement a looming threat that doesn’t make play laborious. When fighting Quincey the Bandit King atop his mountain, not only did the sun rise but the shrinking play arena resulted in my death as I cowered for cover against his barrage of AoE attacks. It isn’t difficult to avoid being burnt by its rays (perhaps too easy at times) but there will be moments when the sun rising has a dramatic impact on your play and survivability. V Rising’s sun system, which I was worried would be faddish or irrelevant, plays a particularly interesting part in the game and how you explore. With several V Blood carriers being out of my level range, I managed to kill them just by learning their skillset and whittling them down over time (they’ve all been brilliant to fight so far). There was genuine skill in perfect positioning and the timing of your abilities. It’s part of the reason why I loved Battlerite so much. You must weigh up the quality of your weaponry as well as your own ability. Filled with risk as you gear your vampire, there’s also an urge to push the limits of your level as you venture out.
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Whether you’re exploring an abandoned mine littered with workers, trudging through snowy mountains being chased by yeti or stalking through woodland with wolves snapping at your heels, there’s a moreishness to exploring. There’s no denying that it’s an enticing world to explore. It also cuts its own path by placing players in a beautifully hand-crafted world filled to the brim with enemies, unique locations and bosses that offer serious challenge and spectacle. Comparisons aside, V Rising does do things differently by building on Battlerite’s foundations and bringing satisfying combat and movement to a genre where both are typically stale. This extends further if you draw comparisons to Valheim’s bosses and V Rising’s V Blood carriers and the structure of crafting progression and itemization. With rapid gathering, no stamina, no weight limits, a generous inventory size, and quick building, it’s evident where Valheim influenced the team. While it’s far from perfect, there’s no mistaking that it’s bloody good (sorry - couldn’t resist). Despite being an Early Access title for £15.49, it offers a level of polish and content that few fully released games can match.
#V RISING FROM THE FIRE FREE#
Combined with their emphasis on polish, the culmination of all these things has resulted in a game that’s set to bleed all your free time.Īs a blend of Battlerite and Valheim, V Rising scratches a certain itch that up until now has been missing from the survival genre. As a team, Stunlock has always been exceptional at combat in a top-down setting, while their brief time with Battlerite Royale allowed them to flex their creative muscle in level design. As an entirely separate product that lifted all that Battlerite was, but plonked into a battle royale setting, Battlerite Royale crashed and burned almost overnight.ĭespite this misstep, it’s evident that Stunlock learned a great deal, dusted themselves off, and pursued something new yet familiar. Rather than address this issue Stunlock, to the dissatisfaction of many, spent time and resources chasing a new fad in its much-maligned Battlerite Royale instead of investing in its predecessor when it was still very much alive. Battlerite’s competitive arena offered too little longevity and depth for some. While Battlerite saw huge success when it first launched, its player base quickly waned over time.
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